Wednesday, March 24, 2010
3D Cell Phone Model
This is what I did at work last Tuesday. I built and modeled a cell phone in 3D for a project at work. Using my LG enV3 phone as a loose reference, I started with a box, 10 segments long, 6 wide and 3 deep.
I added an Edit Poly modifier and moved some vertices around.
I then added a TurboSmooth modifier.
I added another Edit Poly modifier on top of that, extending the length of some of the lower vertices and separately beveling the groups of polygons that make up the buttons and the screen.
I created a cylinder for the navigation/OK button.
I added an Edit Poly modifier, insetting and beveling polygon groups as needed.
First render pass, using VRay global illumination.
Second render, with preliminary materials.
Final render, with refined materials and texture map. The entire process, including waiting for test renders, took about 3 hours. Boom. Cell phone. Give me something hard next time (that's what she said).