Wednesday, November 28, 2012

Diablo III Wizard - WIP #1


I went away from this one for a while but now it's back. I've worked out the full composition and background. I'll figure out what sort of beasts with which to populate it later. I've worked out a basic color palette and am ready to start painting for real, although I'm still not satisfied with her staff. It reminds me too much of a floor lamp. I'll probably change it to a dragon or something more impressive.

Tuesday, November 27, 2012

What I Did Today: Micron Scale


We needed an illustration to show how small a micron (1/1000 mm) is. I made this using 3ds max and Photoshop. I painted the hair scale texture in Photoshop and rendered a bent cylinder and rounded box in 3ds max with VRay global illumination. I used a variation of the scale texture as a displacement map, and for the salt crystal I used a bitmap texture as a bump map. The box has a slight refraction. After the render I brought it back into Photoshop and did some paint-over to enhance the highlights, occlusion, and the outer cross-section.

Saturday, November 24, 2012

Landscape Speedpainting 1


A one-hour speedpainting, using a freeze frame from the movie Brotherhood of the Wolf as a reference.

Thursday, October 18, 2012

Computer Cable Icons

Holy crap, was August 28 my last update?! Jesus Christ, I need to get better at this. I've been drawing and making stuff, but I've been horrible at updating this. Anyway, here are some more isometric vector icons I made today, for a project.


Tuesday, August 28, 2012

Diablo III Demon Hunter - Finished!



A second Diablo piece is in the can. I added a couple creatures from the actual game to the background, filled in the middle ground with branches and terrain, and there you go. I feel like I want to move on to another story-driven illustration for the next project, although I'm still planning on making a piece for each of the 5 classes. I think Wizard is next.

Wednesday, August 15, 2012

Diablo III Demon Hunter - Color WIP #1


So here's some work in progress for the Demon Hunter. I'm really trying to use a limited palette this time. More or less. I'm really happy with how it's turning out, although I might crop that flowing scarf out of the picture frame a little bit. I also reworked the hood somewhat; the way it folded into her chin scarf wasn't right.

Tuesday, August 14, 2012

iconucopia


This is a collection of a bunch of icons I've done for work over the years. We gradually moved to an isometric (no vanishing-point perspective) style because it looks better with two objects next to each other, and they can be positioned anywhere on the stage for animation. This represents a tiny fraction of the art assets I've made over the last five years for Demonstratives, Inc.