Wednesday, November 28, 2012
Diablo III Wizard - WIP #1
I went away from this one for a while but now it's back. I've worked out the full composition and background. I'll figure out what sort of beasts with which to populate it later. I've worked out a basic color palette and am ready to start painting for real, although I'm still not satisfied with her staff. It reminds me too much of a floor lamp. I'll probably change it to a dragon or something more impressive.
Tuesday, November 27, 2012
What I Did Today: Micron Scale
We needed an illustration to show how small a micron (1/1000 mm) is. I made this using 3ds max and Photoshop. I painted the hair scale texture in Photoshop and rendered a bent cylinder and rounded box in 3ds max with VRay global illumination. I used a variation of the scale texture as a displacement map, and for the salt crystal I used a bitmap texture as a bump map. The box has a slight refraction. After the render I brought it back into Photoshop and did some paint-over to enhance the highlights, occlusion, and the outer cross-section.
Saturday, November 24, 2012
Landscape Speedpainting 1
A one-hour speedpainting, using a freeze frame from the movie Brotherhood of the Wolf as a reference.
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